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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-25 17:04:20 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-25 17:04:20 +0000 |
commit | b1c2d6e096eebdbae0c2f5a8dd48a5f67a1eb678 (patch) | |
tree | 9d9ef2508041df23a59c5bc447cc4ee8633944c5 /crawl-ref/source/effects.cc | |
parent | 287e5f0820620b81b518ab1f554107afd8a62ebe (diff) | |
download | crawl-ref-b1c2d6e096eebdbae0c2f5a8dd48a5f67a1eb678.tar.gz crawl-ref-b1c2d6e096eebdbae0c2f5a8dd48a5f67a1eb678.zip |
Complete rewrite of the beam code, making it considerably saner.
However, there might be quite a few bugs lurking in this rewrite. Sorry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7975 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 0680d93bfb..9b34adb9de 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -268,6 +268,10 @@ void immolation(int caster, bool known) { const char *aux = "immolation"; + bolt beam; + // The scroll of immolation doesn't affect items. + beam.affects_items = (caster != IMMOLATION_SCROLL); + if (caster < 0) { switch (caster) @@ -284,7 +288,6 @@ void immolation(int caster, bool known) caster = IMMOLATION_GENERIC; } - bolt beam; beam.flavour = BEAM_FIRE; beam.type = dchar_glyph(DCHAR_FIRED_BURST); beam.damage = dice_def(3, 10); @@ -298,9 +301,7 @@ void immolation(int caster, bool known) beam.is_explosion = true; beam.effect_known = known; - // The scroll of immolation doesn't affect items. - explosion(beam, false, false, true, true, true, - caster != IMMOLATION_SCROLL); + beam.explode(); } static std::string _who_banished(const std::string &who) @@ -3176,8 +3177,7 @@ void handle_time(long time_delta) boom.ench_power = (you.magic_contamination * 5); boom.ex_size = std::min(9, you.magic_contamination / 15); - - explosion(boom); + boom.explode(); } // we want to warp the player, not do good stuff! |