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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-05 11:07:40 -0600 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-05 11:12:50 -0600 |
commit | cf225c256f67b33f96a04c243f7c88ba23168664 (patch) | |
tree | f815dfbb1562b957f700785909c882ebf870a0a6 /crawl-ref/source/effects.cc | |
parent | 48f785a271089f4f85bdfb5624b56b433e0ebd13 (diff) | |
download | crawl-ref-cf225c256f67b33f96a04c243f7c88ba23168664.tar.gz crawl-ref-cf225c256f67b33f96a04c243f7c88ba23168664.zip |
Clean up random coordinate usage a bit.
Specifically, use random_in_bounds() in a few places instead of random
ranges involving X_BOUND and Y_BOUND values. The former won't return
any coordinates in the dungeon's map border (which acts as a wall), but
the latter will, and all the changed places are looking for empty
dungeon squares, so this should make these operations more efficient.
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 26289f2616..be30e40cc5 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -3945,10 +3945,7 @@ void handle_time(long time_delta) // Spread jellies around the level. coord_def newpos; do - { - newpos.set(random_range(X_BOUND_1 + 1, X_BOUND_2 - 1), - random_range(Y_BOUND_1 + 1, Y_BOUND_2 - 1)); - } + newpos = random_in_bounds(); while (grd(newpos) != DNGN_FLOOR && grd(newpos) != DNGN_SHALLOW_WATER || monster_at(newpos) |