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authorStefan O'Rear <stefanor@cox.net>2009-10-26 00:16:31 -0700
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-10-26 13:40:51 +0530
commitd55c844e48e7f56c4ec9b9bb6badd21a68022ea7 (patch)
treed18c6ca3bb1d6f02e7f0fb252dedee500ee7f621 /crawl-ref/source/effects.cc
parent270ec5c73a1bf0f0514a8a8f95d4c191424b03bb (diff)
downloadcrawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.tar.gz
crawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.zip
Add stochastic torment resistance per dpeg
The mutation comes in three levels and blocks 20%, 40%, or 60% (shown to the user) of torments. Right now, you can cast Symbol of Torment with it; I doubt this is too good. It is on the tier-1 list for demonspawn mutations, and I expect it to be balanced appropriately. Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 0f1ecf5046..770eb74959 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -194,7 +194,7 @@ int torment_player(int pow, int caster)
// correctly.
int hploss = 0;
- if (!player_res_torment())
+ if (!player_res_torment(false))
{
// Negative energy resistance can alleviate torment.
hploss = std::max(0, you.hp * (50 - player_prot_life() * 5) / 100 - 1);
@@ -203,14 +203,13 @@ int torment_player(int pow, int caster)
// Kiku protects you from torment to a degree.
bool kiku_shielding_player =
(you.religion == GOD_KIKUBAAQUDGHA
- && !player_res_torment()
&& !player_under_penance()
&& you.piety > 80
&& you.gift_timeout == 0); // no protection during pain branding weapon
if (kiku_shielding_player)
{
- if (!player_res_torment())
+ if (hploss > 0)
{
if (random2(600) < you.piety) // 13.33% to 33.33% chance
{