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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-02-25 14:12:07 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-02-25 14:12:07 +0000 |
commit | ecf486f921ceaa06af4252191b97f3017057f74a (patch) | |
tree | 4b0aec9c68ef4e2eb60e23d03a342d430bce0f1f /crawl-ref/source/effects.cc | |
parent | 9f2bdcc6b1bc5a5ddc6a60b5edd16b22122d5901 (diff) | |
download | crawl-ref-ecf486f921ceaa06af4252191b97f3017057f74a.tar.gz crawl-ref-ecf486f921ceaa06af4252191b97f3017057f74a.zip |
Apply patch 1901117: vitrification effect for Xom (and Xom cleanup)
This needs flavour messages, and looks odd for large power because
the undiggable stone of the level also gets turned into glass
possibly resulting in huge areas of glass tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3464 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r-- | crawl-ref/source/effects.cc | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 722161f8e5..d70a41fc14 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -1982,6 +1982,26 @@ bool forget_inventory(bool quiet) return (items_forgotten > 0); } +void vitrify_area(int radius) +{ + const int radius2 = radius * radius; + for ( int x = X_BOUND_1; x <= X_BOUND_2; ++x ) + { + for ( int y = Y_BOUND_1; y <= Y_BOUND_2; ++y ) + { + if ( distance(x,y,you.x_pos,you.y_pos) < radius2 ) + { + if ( grd[x][y] == DNGN_ROCK_WALL ) + grd[x][y] = DNGN_CLEAR_ROCK_WALL; + else if ( grd[x][y] == DNGN_STONE_WALL ) + grd[x][y] = DNGN_CLEAR_STONE_WALL; + else if ( grd[x][y] == DNGN_PERMAROCK_WALL ) + grd[x][y] = DNGN_CLEAR_PERMAROCK_WALL; + } + } + } +} + /////////////////////////////////////////////////////////////////////// static void hell_effects() |