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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-05 13:33:29 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-05 13:33:29 +0000
commitff2f267821153758bcd691e73b1b409c62f0c4e0 (patch)
tree11f18df98aad81ddfa9798dafd67eceb3b4ed510 /crawl-ref/source/effects.cc
parent3423bbab5a0f024eeafffe6b8260c8c088647db1 (diff)
downloadcrawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.tar.gz
crawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.zip
Cleaned up monster generation functions, separate monster zombie type from monster number. May be buggy.
Allow hydra zombies (they currently do not get the right number of heads). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4872 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc18
1 files changed, 7 insertions, 11 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index e5cf28d11c..b68dda8cd7 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -2232,8 +2232,8 @@ static void hell_effects()
if (summon_instead)
{
- create_monster( which_beastie, 0, BEH_HOSTILE, you.x_pos,
- you.y_pos, MHITYOU, MONS_PROGRAM_BUG );
+ create_monster(
+ mgen_data( which_beastie, BEH_HOSTILE, 0, you.pos(), MHITYOU ));
}
else
{
@@ -2250,18 +2250,14 @@ static void hell_effects()
// try to summon at least one and up to five random monsters {dlb}
if (one_chance_in(3))
{
- create_monster( RANDOM_MONSTER, 0, BEH_HOSTILE,
- you.x_pos, you.y_pos, MHITYOU, MONS_PROGRAM_BUG );
+ mgen_data mg;
+ mg.pos = you.pos();
+ mg.foe = MHITYOU;
+ create_monster(mg);
for (int i = 0; i < 4; i++)
- {
if (one_chance_in(3))
- {
- create_monster( RANDOM_MONSTER, 0, BEH_HOSTILE,
- you.x_pos, you.y_pos, MHITYOU,
- MONS_PROGRAM_BUG );
- }
- }
+ create_monster(mg);
}
}