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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-16 07:08:28 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-16 07:08:28 +0000
commit72d9609baca7cbbd5a393e1da9707f1dfd42bdf5 (patch)
tree7bbd5635360a189592c81ec4bc414a14d60fd175 /crawl-ref/source/effects.h
parent96f8635d8d1267198304f1aab7ef4275cf8e4852 (diff)
downloadcrawl-ref-72d9609baca7cbbd5a393e1da9707f1dfd42bdf5.tar.gz
crawl-ref-72d9609baca7cbbd5a393e1da9707f1dfd42bdf5.zip
Added new field seen_context to the monsters class, which can be set
to cause a non-standard context to be passed to interrupt_activity( AI_SEE_MONSTER ) if it is called before the current turn is over. If a submerged monster surfaces in order to shout, it has to wait one turn before being able to submerge again. Added back in a scroll named "forgetfullness", but rather than giving amnesia about the map it gives amnesia about non-equipped inventory items. I tried to make the effects annoying rather than serious. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2481 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.h')
-rw-r--r--crawl-ref/source/effects.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/effects.h b/crawl-ref/source/effects.h
index de4c71841a..1472fb4b56 100644
--- a/crawl-ref/source/effects.h
+++ b/crawl-ref/source/effects.h
@@ -104,4 +104,6 @@ void torment( int caster, int tx, int ty );
int torment_monsters(int x, int y, int pow, int caster);
+bool forget_inventory(bool quiet = false);
+
#endif