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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-25 14:12:07 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-25 14:12:07 +0000
commitecf486f921ceaa06af4252191b97f3017057f74a (patch)
tree4b0aec9c68ef4e2eb60e23d03a342d430bce0f1f /crawl-ref/source/effects.h
parent9f2bdcc6b1bc5a5ddc6a60b5edd16b22122d5901 (diff)
downloadcrawl-ref-ecf486f921ceaa06af4252191b97f3017057f74a.tar.gz
crawl-ref-ecf486f921ceaa06af4252191b97f3017057f74a.zip
Apply patch 1901117: vitrification effect for Xom (and Xom cleanup)
This needs flavour messages, and looks odd for large power because the undiggable stone of the level also gets turned into glass possibly resulting in huge areas of glass tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3464 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.h')
-rw-r--r--crawl-ref/source/effects.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/effects.h b/crawl-ref/source/effects.h
index 768637bb9c..36d6537fc3 100644
--- a/crawl-ref/source/effects.h
+++ b/crawl-ref/source/effects.h
@@ -113,7 +113,7 @@ void torment( int caster, int tx, int ty );
int torment_monsters(int x, int y, int pow, int caster);
bool forget_inventory(bool quiet = false);
-
+void vitrify_area(int radius);
void update_corpses(double elapsedTime);
void update_level(double elapsedTime);
void handle_time( long time_delta );