diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-30 14:32:21 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-30 14:32:21 +0000 |
commit | 0e65534b50e40a32611842551af39a089eff48af (patch) | |
tree | bd03973481f7ac07748fc1d15a119d680982f0ac /crawl-ref/source/enum.h | |
parent | f69da63b88187593335b68ac29356b561662997c (diff) | |
download | crawl-ref-0e65534b50e40a32611842551af39a089eff48af.tar.gz crawl-ref-0e65534b50e40a32611842551af39a089eff48af.zip |
Enable Chaos Knights of Lugonu starting out in the Abyss.
I've marked these characters with GDT_GAME_START, so that
* the player starts out on an altar to Lugonu
* there's an exit back to the Dungeon near-by
* returning into the Dungeon always places them into the entry vault on
level 1
* no abyssal runes are ever generated
* item generation matches that of level 1
* monster spawn rates are that of the orb run to enforce a quick return
into the Dungeon
Once the player returns to the Dungeon (via an exit or with Lugonu's
first power) char_direction is properly set to GDT_DESCENDING and from
then on the game continues as if they had started in the Dungeon.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6245 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r-- | crawl-ref/source/enum.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 7390fc2308..764f3f2dc5 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -765,7 +765,7 @@ enum description_level_type enum game_direction_type { - GDT_NONE, + GDT_GAME_START = 0, GDT_DESCENDING, GDT_ASCENDING }; |