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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-11 23:18:30 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-11 23:18:30 +0000 |
commit | 144d923598efdf70d12d19437b2a59dee0015c01 (patch) | |
tree | 896505eebfbe235c63a051e54b1ddca2a6263e52 /crawl-ref/source/enum.h | |
parent | cc99e42dae0091ba2ad43dde3db0660e083bb793 (diff) | |
download | crawl-ref-144d923598efdf70d12d19437b2a59dee0015c01.tar.gz crawl-ref-144d923598efdf70d12d19437b2a59dee0015c01.zip |
Detected secret doors are now treated as a distinct new door type, so
that stupid monsters will continue to ignore them as long as they've
never been opened.
Shifts wall and door types of existing save files.
Also apply patch by one the "nobodies" to make bloody tiles show up again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10167 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r-- | crawl-ref/source/enum.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 46bbccfca1..63eb56de81 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -946,16 +946,17 @@ enum dungeon_feature_type { DNGN_UNSEEN, // 0 DNGN_CLOSED_DOOR, + DNGN_DETECTED_SECRET_DOOR, DNGN_SECRET_DOOR, DNGN_WAX_WALL, - DNGN_METAL_WALL, - DNGN_GREEN_CRYSTAL_WALL, // 5 + DNGN_METAL_WALL, // 5 + DNGN_GREEN_CRYSTAL_WALL, DNGN_ROCK_WALL, DNGN_STONE_WALL, - DNGN_PERMAROCK_WALL, // 8 - for undiggable walls - DNGN_CLEAR_ROCK_WALL, // 9 - Transparent - DNGN_CLEAR_STONE_WALL, // 10 - Transparent - DNGN_CLEAR_PERMAROCK_WALL, // 11 - Transparent + DNGN_PERMAROCK_WALL, // 9 - for undiggable walls + DNGN_CLEAR_ROCK_WALL, // 10 - transparent walls + DNGN_CLEAR_STONE_WALL, + DNGN_CLEAR_PERMAROCK_WALL, // Lowest/highest grid value which is a wall. DNGN_MINWALL = DNGN_WAX_WALL, @@ -975,7 +976,7 @@ enum dungeon_feature_type DNGN_MAX_NONREACH = DNGN_CLEAR_PERMAROCK_WALL, // Can be seen through and reached past. - DNGN_ORCISH_IDOL = 12, + DNGN_ORCISH_IDOL = 15, DNGN_GRANITE_STATUE = 21, // 21 DNGN_STATUE_RESERVED, |