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authorStefan O'Rear <stefanor@cox.net>2009-11-04 02:24:58 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-04 02:25:24 -0800
commit30387f6a8372b62160a6c2a4441a1b5909538055 (patch)
treec742100bf2aadfddd53e496e9798acce4f7879b7 /crawl-ref/source/enum.h
parentb6bb6178f82fc4227a63414e4bec9d2916e2a9b0 (diff)
downloadcrawl-ref-30387f6a8372b62160a6c2a4441a1b5909538055.tar.gz
crawl-ref-30387f6a8372b62160a6c2a4441a1b5909538055.zip
Disintegration can be very messy.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index a0b94c81c5..02ad706fb2 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2188,7 +2188,8 @@ enum monster_flag_type
// name.
MF_NAME_MASK = 0x30000,
MF_GOD_GIFT = 0x40000, // Is a god gift.
- MF_FLEEING_FROM_SANCTUARY = 0x80000 // Is running away from player sanctuary
+ MF_FLEEING_FROM_SANCTUARY = 0x80000, // Is running away from player sanctuary
+ MF_EXPLODE_KILL = 0x100000 // Is being killed with disintegration
};
// Adding slots breaks saves. YHBW.