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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-13 20:36:56 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-13 20:36:56 +0000
commit309c246160be3d3cdc6c39fcf089e8e3ad3a622e (patch)
treeaf370bb522302bab481f7fa1fdf924e5549ddb2f /crawl-ref/source/enum.h
parente9181a121c71a972c33ecc9420234672cd88689f (diff)
downloadcrawl-ref-309c246160be3d3cdc6c39fcf089e8e3ad3a622e.tar.gz
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Remove four scroll-duplicate spells: Detect Curse, Remove Curse,
Magic Mapping, and Identify. [*] This leaves six spells in the Divinations school, of which Forescry and See Invisible could easily be moved to other schools; Detect Secret Doors could be removed; and Detect Traps/Items/Creatures should be moved to some kind of misc. item with charges (whether rechargeable or not). I didn't want to remove those until the replacement code is in. I added a hack to make sure the probabilities of Xom "casting" magic mapping remain the same. That will have to be repaired later, preferrably by handling it together with Detect Items/Creatures as a separate Xom effect. Shifts spells in saves and bones files. *) This is different from the recent addition of the scroll of silence in that these four spells pose no risk whatsoever and can be spammed safely, making even the food and magic costs negligible. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10542 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 24e16e394b..757217cb10 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2049,7 +2049,7 @@ enum monster_type // (int) menv[].type
MONS_KIRKE,
MONS_GRUM,
MONS_PURGY,
- MONS_MENKAURE,
+ MONS_MENKAURE,
// Testing monsters
MONS_TEST_SPAWNER,
@@ -2661,10 +2661,8 @@ enum species_type
enum spell_type
{
SPELL_NO_SPELL, // 0
- SPELL_IDENTIFY,
SPELL_TELEPORT_SELF,
SPELL_CAUSE_FEAR,
- SPELL_REMOVE_CURSE,
SPELL_MAGIC_DART, // 5
SPELL_FIREBALL,
SPELL_APPORTATION,
@@ -2697,7 +2695,6 @@ enum spell_type
SPELL_SELECTIVE_AMNESIA,
SPELL_MASS_CONFUSION, // 35
SPELL_SMITING,
- SPELL_DETECT_CURSE,
SPELL_SUMMON_SMALL_MAMMALS,
SPELL_ABJURATION,
SPELL_SUMMON_SCORPIONS, // 40
@@ -2713,7 +2710,6 @@ enum spell_type
SPELL_SUMMON_SWARM, // 50
SPELL_SUMMON_HORRIBLE_THINGS,
SPELL_ENSLAVEMENT,
- SPELL_MAGIC_MAPPING,
SPELL_ANIMATE_DEAD,
SPELL_PAIN, // 55
SPELL_EXTENSION,