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authorStefan O'Rear <stefanor@cox.net>2009-12-28 01:52:41 -0800
committerStefan O'Rear <stefanor@cox.net>2009-12-28 02:23:13 -0800
commit4bd11a2119ce0fd7f137233e16cd7f745c13a2dd (patch)
tree0ffe65e163f3bab8680bc44f278a9e3397891a35 /crawl-ref/source/enum.h
parent1f482e4025a81d46a44479d85c53daa503cb5a11 (diff)
downloadcrawl-ref-4bd11a2119ce0fd7f137233e16cd7f745c13a2dd.tar.gz
crawl-ref-4bd11a2119ce0fd7f137233e16cd7f745c13a2dd.zip
Rename MF_CREATED_FRIENDLY to MF_NO_REWARD, since that's all it's used for these days.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 61dbeb3b2f..48bcb16db5 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2122,7 +2122,7 @@ enum mon_attitude_type
// These are now saved in an unsigned long in the monsters struct.
enum monster_flag_type
{
- MF_CREATED_FRIENDLY = 0x01, // no benefit from killing
+ MF_NO_REWARD = 0x01, // no benefit from killing
MF_JUST_SUMMONED = 0x02, // monster skips next available action
MF_TAKING_STAIRS = 0x04, // is following player through stairs
MF_INTERESTING = 0x08, // Player finds monster interesting