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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-16 13:14:09 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-16 13:14:09 +0000 |
commit | 78a45dd9099c4340a9aec9d634d3ef91bab181ac (patch) | |
tree | 3ff8e7ff42e66524b89fbfa0a163a106a9655247 /crawl-ref/source/enum.h | |
parent | 263a61728d25f53837389fcf1c333eebd78c535b (diff) | |
download | crawl-ref-78a45dd9099c4340a9aec9d634d3ef91bab181ac.tar.gz crawl-ref-78a45dd9099c4340a9aec9d634d3ef91bab181ac.zip |
Fix [2004960]: clean up sanctuary logic. Monsters will now stop fleeing
and attack you if you step outside of sanctuary; also, they can acquire
and chase new targets while still respecting sanctuary.
Hopefully non-buggy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9100 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r-- | crawl-ref/source/enum.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index aedfa39668..9c298c19e4 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -2109,7 +2109,8 @@ enum monster_flag_type MF_NAME_REPLACE = 0x30000, // mname entirely replaces normal monster // name. MF_NAME_MASK = 0x30000, - MF_GOD_GIFT = 0x40000 // Is a god gift. + MF_GOD_GIFT = 0x40000, // Is a god gift. + MF_FLEEING_FROM_SANCTUARY = 0x80000 // Is running away from player sanctuary }; // Adding slots breaks saves. YHBW. |