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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-06 22:20:05 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-06 22:20:05 +1000
commitcddc002566e2f235a3785e12d534ebc0202bb53e (patch)
tree56096ab844926ce1b43281ea9cba7932a2decd8e /crawl-ref/source/enum.h
parentc1a16aada6ce335045374b0451c99ac1f47c4cf6 (diff)
downloadcrawl-ref-cddc002566e2f235a3785e12d534ebc0202bb53e.tar.gz
crawl-ref-cddc002566e2f235a3785e12d534ebc0202bb53e.zip
Full set of (monster) summon elemental spells (Mu).
It's somewhat hackish; the monster summon system could do with a bit of an overhaul, but that should wait until after the summoning nerf.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index b995c6416e..c03710cc0b 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2889,8 +2889,11 @@ enum spell_type
SPELL_TOMB_OF_DOROKLOHE, // 200
SPELL_SUMMON_EYEBALLS,
SPELL_HASTE_OTHER,
+ SPELL_FIRE_ELEMENTALS,
+ SPELL_EARTH_ELEMENTALS,
+ SPELL_AIR_ELEMENTALS, // 205
- NUM_SPELLS // 203
+ NUM_SPELLS // 206
};
enum slot_select_mode