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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-11 20:56:55 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-11 20:56:55 +0000 |
commit | e9e1be789c12cdbaaaeb048251dae0dc22a320ba (patch) | |
tree | f62f547aba1d78f1bcbf4b6d09b5c9a1bbc2913b /crawl-ref/source/enum.h | |
parent | 4c51cdab684e245dd8f050171294dcbc5c471bfe (diff) | |
download | crawl-ref-e9e1be789c12cdbaaaeb048251dae0dc22a320ba.tar.gz crawl-ref-e9e1be789c12cdbaaaeb048251dae0dc22a320ba.zip |
Give Lugonu Banishment and Corruption. I've left the old Bend Space in, because
there needs to be an invocation that can train Invocations, and Banishment is
too costly to use for everyday training.
Corruption is still a first-cut, needs more work and playtesting:
- Terrain modification is one-time only. Creeping modification requires too
much savegame magic.
- The monsters gated in during the corruption effect are occasionally hostile,
but mostly neutral. Neutrals will attack hostile monsters and also pets,
but will leave other neutrals and the player alone (in general). A neutral
that wants to go somewhere, but finds the player in the way will still take
a swing at the player.
- Beams are still not fixed to handle neutrals correctly (so neutrals do not
target and shoot right yet), will fix soon.
Breaks save compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1990 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r-- | crawl-ref/source/enum.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 3de87c997b..062abef63b 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -113,7 +113,8 @@ enum ability_type ABIL_ELYVILON_GREATER_HEALING, // 224 ABIL_LUGONU_ABYSS_EXIT, ABIL_LUGONU_BEND_SPACE, - ABIL_LUGONU_SUMMON_DEMONS, + ABIL_LUGONU_BANISH, + ABIL_LUGONU_CORRUPT, ABIL_LUGONU_ABYSS_ENTER, ABIL_NEMELEX_PEEK_DECK, ABIL_NEMELEX_DRAW_CARD, @@ -2393,6 +2394,7 @@ enum beh_type NUM_BEHAVIOURS, // max # of legal states BEH_CHARMED, // hostile-but-charmed; create only BEH_FRIENDLY, // used during creation only + BEH_NEUTRAL, // creation only BEH_HOSTILE, // creation only BEH_GOD_GIFT, // creation only BEH_GUARD // creation only - monster is guard |