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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-07 20:28:40 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-07 20:30:18 +0530
commitf608a02a6646ee7a2f56c83de4c05aa01f9d760e (patch)
tree3852e2ced93bd2efddb0e55ad8016cecb28da660 /crawl-ref/source/enum.h
parent3746a0d9be464e1d03711ce19845e88320ab8b10 (diff)
downloadcrawl-ref-f608a02a6646ee7a2f56c83de4c05aa01f9d760e.tar.gz
crawl-ref-f608a02a6646ee7a2f56c83de4c05aa01f9d760e.zip
Move BEAM_WATER out of the random range used by BEAM_RANDOM, since the game crashes if BEAM_RANDOM picks water (kilobyte).
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 623ee6b7c4..8c43ec175b 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -188,13 +188,13 @@ enum beam_type // beam[].flavour
BEAM_MMISSILE, // and similarly irresistible things
BEAM_FIRE,
BEAM_COLD,
- BEAM_WATER,
BEAM_MAGIC,
BEAM_ELECTRICITY,
BEAM_POISON,
BEAM_NEG,
BEAM_ACID,
BEAM_MIASMA,
+ BEAM_WATER,
BEAM_SPORE,
BEAM_POISON_ARROW,