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authorRobert Vollmert <rvollmert@gmx.net>2009-11-08 14:23:03 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-08 14:46:22 +0100
commit28f6c800df6bc63658b9c79e803bf81ac282aa1d (patch)
treedf593b87768f0324939f89ed6f4d7aea8c950de4 /crawl-ref/source/env.h
parenta4eda3c37bb9ec6d9b847e827390a66062229b99 (diff)
downloadcrawl-ref-28f6c800df6bc63658b9c79e803bf81ac282aa1d.tar.gz
crawl-ref-28f6c800df6bc63658b9c79e803bf81ac282aa1d.zip
Split map knowledge and FPROPs.
map_cell no longer has the field "properties", which has been replaced by the unsigned long array env.pgrid. env.map has been renamed to env.map_knowledge. It should really be moved into player.
Diffstat (limited to 'crawl-ref/source/env.h')
-rw-r--r--crawl-ref/source/env.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/env.h b/crawl-ref/source/env.h
index ff51dbe2cb..85bb53ad6b 100644
--- a/crawl-ref/source/env.h
+++ b/crawl-ref/source/env.h
@@ -1,7 +1,7 @@
#ifndef ENV_H
#define ENV_H
-#include "mapcell.h"
+#include "map_knowledge.h"
#include "monster.h"
#include "show.h"
@@ -17,12 +17,14 @@ public:
FixedVector< monsters, MAX_MONSTERS > mons; // monster list
feature_grid grid; // terrain grid
+ FixedArray< unsigned long, GXM, GYM > pgrid; // terrain properties
FixedArray< unsigned short, GXM, GYM > mgrid; // monster grid
FixedArray< int, GXM, GYM > igrid; // item grid
FixedArray< unsigned short, GXM, GYM > cgrid; // cloud grid
FixedArray< unsigned short, GXM, GYM > grid_colours; // colour overrides
- FixedArray< map_cell, GXM, GYM > map; // discovered terrain
+ // Player-remembered terrain. TODO: move to class player.
+ FixedArray< map_cell, GXM, GYM > map_knowledge;
// Objects that are in LOS, used for drawing.
show_def show;