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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-03-21 11:47:59 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-03-21 11:47:59 +0000
commit101ce9277219b6925dc9e7c70692984c6544c5cd (patch)
treef6995b47d38f62eaf261c332b812acd7e227dee2 /crawl-ref/source/externs.h
parentd04f647d2a64423af89b497c4daab8b452e7bf1c (diff)
downloadcrawl-ref-101ce9277219b6925dc9e7c70692984c6544c5cd.tar.gz
crawl-ref-101ce9277219b6925dc9e7c70692984c6544c5cd.zip
Added wizmode command to simulate monster vs player combat (&^F).
Apply 4.1ish monster to-hit calculations. M_FIGHTER monsters get bonus to-hit. Split melee and beam to-hit calculations again. Melee to-hit is now largely 4.1ish, but uses randomised player evasion. Applied 4.1 unique rebalancing. Higher level uniques now hit harder and have more hp. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1074 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index 99c4ba3268..9793c5cc34 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -818,6 +818,18 @@ struct mon_attack_def
class ghost_demon;
class level_id;
+struct mon_enchant
+{
+ enchant_type ench;
+ kill_category who; // Who set this enchantment?
+ int degree;
+
+ mon_enchant(enchant_type e, int deg = 1, kill_category whose = KC_OTHER)
+ : ench(e), who(whose), degree(deg)
+ {
+ }
+};
+
class monsters : public actor
{
public: