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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-24 09:50:51 -0500 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-24 09:50:51 -0500 |
commit | 42c04eb9ff6b36614de58eb3017735071f710ce2 (patch) | |
tree | d38334c7d4483e086750961285273a73cdd7af20 /crawl-ref/source/externs.h | |
parent | 3ed0f149cfa5f8e40ccb554c550415ac63c6895b (diff) | |
download | crawl-ref-42c04eb9ff6b36614de58eb3017735071f710ce2.tar.gz crawl-ref-42c04eb9ff6b36614de58eb3017735071f710ce2.zip |
Add more spelling fixes.
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r-- | crawl-ref/source/externs.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h index f6104eaa72..95428d89c0 100644 --- a/crawl-ref/source/externs.h +++ b/crawl-ref/source/externs.h @@ -1954,7 +1954,7 @@ public: bool show_more_prompt; bool show_gold_turns; // Show gold and turns in HUD. - bool show_beam; // Show targeting beam by default. + bool show_beam; // Show targetting beam by default. long autopickups; // items to autopickup bool show_inventory_weights; // show weights in inventory listings @@ -1977,7 +1977,7 @@ public: // chunks if no safe ones are present bool easy_eat_contaminated; // like easy_eat_gourmand, but // always active. - bool default_target; // start targeting on a real target + bool default_target; // start targetting on a real target bool autopickup_no_burden; // don't autopickup if it changes burden bool note_all_skill_levels; // take note for all skill levels (1-27) @@ -1995,7 +1995,7 @@ public: int colour[16]; // macro fg colours to other colours int background; // select default background colour int channels[NUM_MESSAGE_CHANNELS]; // msg channel colouring - int target_range; // for whether targeting is out of range + int target_range; // for whether targetting is out of range bool use_old_selection_order; // use old order of species/classes in // selection screen @@ -2138,7 +2138,7 @@ public: std::vector<std::string> dump_order; bool level_map_title; // Show title in level map - bool target_zero_exp; // If true, targeting targets zero-exp + bool target_zero_exp; // If true, targetting targets zero-exp // monsters. bool target_wrap; // Wrap around from last to first target bool target_oos; // 'x' look around can target out-of-LOS |