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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-24 09:50:51 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-24 09:50:51 -0500
commit42c04eb9ff6b36614de58eb3017735071f710ce2 (patch)
treed38334c7d4483e086750961285273a73cdd7af20 /crawl-ref/source/externs.h
parent3ed0f149cfa5f8e40ccb554c550415ac63c6895b (diff)
downloadcrawl-ref-42c04eb9ff6b36614de58eb3017735071f710ce2.tar.gz
crawl-ref-42c04eb9ff6b36614de58eb3017735071f710ce2.zip
Add more spelling fixes.
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index f6104eaa72..95428d89c0 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -1954,7 +1954,7 @@ public:
bool show_more_prompt;
bool show_gold_turns; // Show gold and turns in HUD.
- bool show_beam; // Show targeting beam by default.
+ bool show_beam; // Show targetting beam by default.
long autopickups; // items to autopickup
bool show_inventory_weights; // show weights in inventory listings
@@ -1977,7 +1977,7 @@ public:
// chunks if no safe ones are present
bool easy_eat_contaminated; // like easy_eat_gourmand, but
// always active.
- bool default_target; // start targeting on a real target
+ bool default_target; // start targetting on a real target
bool autopickup_no_burden; // don't autopickup if it changes burden
bool note_all_skill_levels; // take note for all skill levels (1-27)
@@ -1995,7 +1995,7 @@ public:
int colour[16]; // macro fg colours to other colours
int background; // select default background colour
int channels[NUM_MESSAGE_CHANNELS]; // msg channel colouring
- int target_range; // for whether targeting is out of range
+ int target_range; // for whether targetting is out of range
bool use_old_selection_order; // use old order of species/classes in
// selection screen
@@ -2138,7 +2138,7 @@ public:
std::vector<std::string> dump_order;
bool level_map_title; // Show title in level map
- bool target_zero_exp; // If true, targeting targets zero-exp
+ bool target_zero_exp; // If true, targetting targets zero-exp
// monsters.
bool target_wrap; // Wrap around from last to first target
bool target_oos; // 'x' look around can target out-of-LOS