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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-08 02:16:32 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-08 02:16:32 +0000
commit44125ccb3573b67221fa49e3cdeef9020ea7c2b6 (patch)
tree67bcc3635a30afe222630f9ec9667b39ca583fdd /crawl-ref/source/externs.h
parent20a096b93dc52950e35ff6d5323f0c00e0ac701b (diff)
downloadcrawl-ref-44125ccb3573b67221fa49e3cdeef9020ea7c2b6.tar.gz
crawl-ref-44125ccb3573b67221fa49e3cdeef9020ea7c2b6.zip
Add a power parameter to monsters::drain_exp(), and use it for the mass
drain card effect. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8972 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index d8c61d5131..7149b5c265 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -330,7 +330,7 @@ public:
virtual bool can_safely_mutate() const = 0;
virtual bool can_bleed() const = 0;
virtual bool mutate() = 0;
- virtual bool drain_exp(actor *agent, bool quiet = false) = 0;
+ virtual bool drain_exp(actor *agent, bool quiet = false, int pow = 3) = 0;
virtual bool rot(actor *agent, int amount, int immediate = 0,
bool quiet = false) = 0;
virtual int hurt(const actor *attacker, int amount,
@@ -1071,7 +1071,7 @@ public:
void slow_down(actor *, int str);
void confuse(actor *, int strength);
void heal(int amount, bool max_too = false);
- bool drain_exp(actor *, bool quiet = false);
+ bool drain_exp(actor *, bool quiet = false, int pow = 3);
bool rot(actor *, int amount, int immediate = 0, bool quiet = false);
int hurt(const actor *attacker, int amount,
beam_type flavour = BEAM_MISSILE,
@@ -1505,7 +1505,7 @@ public:
void petrify(actor *, int str);
void slow_down(actor *, int str);
void confuse(actor *, int strength);
- bool drain_exp(actor *, bool quiet = false);
+ bool drain_exp(actor *, bool quiet = false, int pow = 3);
bool rot(actor *, int amount, int immediate = 0, bool quiet = false);
int hurt(const actor *attacker, int amount,
beam_type flavour = BEAM_MISSILE,