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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-08 23:01:33 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-08 23:01:33 +0000
commit65fe4389269de4c14c9b9adbc6ef0308f2059dbd (patch)
treeafc6825c365eb96aa931ded0bc1840ff34d7d169 /crawl-ref/source/externs.h
parent92250a09d1024580b40b197b69462d8f1ede94ef (diff)
downloadcrawl-ref-65fe4389269de4c14c9b9adbc6ef0308f2059dbd.tar.gz
crawl-ref-65fe4389269de4c14c9b9adbc6ef0308f2059dbd.zip
Clean up the rotting routines a bit.
For the record, rotting attacks from monsters currently have the same problem that draining attacks used to, due to monsters::rot()'s directly modifying the monster's max HP, as well as its directly calling monsters::hurt(). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8340 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index 86d93be0d4..ea5e82a2e2 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -334,9 +334,10 @@ public:
virtual bool can_mutate() const = 0;
virtual bool can_safely_mutate() const = 0;
virtual bool mutate() = 0;
- virtual int hurt(const actor *attacker, int amount,
- beam_type flavour = BEAM_MISSILE,
- bool cleanup_dead = true) = 0;
+ virtual void rot(actor *attacker, int rotlevel, int immed_rot) = 0;
+ virtual int hurt(const actor *attacker, int amount,
+ beam_type flavour = BEAM_MISSILE,
+ bool cleanup_dead = true) = 0;
virtual void heal(int amount, bool max_too = false) = 0;
virtual void banish(const std::string &who = "") = 0;
virtual void blink(bool allow_partial_control = true) = 0;
@@ -347,7 +348,6 @@ public:
virtual void petrify(actor *attacker, int strength) = 0;
virtual void slow_down(actor *attacker, int strength) = 0;
virtual void confuse(actor *attacker, int strength) = 0;
- virtual void rot(actor *attacker, int rotlevel, int immediate_rot) = 0;
virtual void expose_to_element(beam_type element, int strength = 0) = 0;
virtual void drain_stat(int stat, int amount, actor* attacker) { }
virtual void put_to_sleep(int power = 0) { };
@@ -1070,8 +1070,8 @@ public:
void petrify(actor *, int str);
void slow_down(actor *, int str);
void confuse(actor *, int strength);
- void rot(actor *agent, int rotlevel, int immed_rot);
void heal(int amount, bool max_too = false);
+ void rot(actor *attacker, int rotlevel, int immed_rot);
int hurt(const actor *attacker, int amount,
beam_type flavour = BEAM_MISSILE,
bool cleanup_dead = true);
@@ -1499,7 +1499,7 @@ public:
void petrify(actor *, int str);
void slow_down(actor *, int str);
void confuse(actor *, int strength);
- void rot(actor *agent, int rotlevel, int immed_rot);
+ void rot(actor *, int rotlevel, int immed_rot);
int hurt(const actor *attacker, int amount,
beam_type flavour = BEAM_MISSILE,
bool cleanup_dead = true);