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authorMatthew Cline <zelgadis@sourceforge.net>2009-10-13 18:12:47 -0700
committerMatthew Cline <zelgadis@sourceforge.net>2009-10-13 18:12:47 -0700
commit91527afd3e9c0e92ddb79cdc63e89ccf2fa536fe (patch)
tree0f1a2fa32e71404f18b1757cac3dcb236bc557c5 /crawl-ref/source/externs.h
parent325031f16090a6e875890c27854be77167e8b268 (diff)
downloadcrawl-ref-91527afd3e9c0e92ddb79cdc63e89ccf2fa536fe.tar.gz
crawl-ref-91527afd3e9c0e92ddb79cdc63e89ccf2fa536fe.zip
New option explore_delay, which lets you make the delay between auto-explore
moves be different than the delay between the moves of other types of travel. By default (explore_delay == -1) the auto-explore delay is the same as travel_delay, preserving the old behaviour.
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index 619295a303..80517c81c7 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -2061,6 +2061,7 @@ public:
bool pickup_thrown; // Pickup thrown missiles
bool pickup_dropped; // Pickup dropped objects
int travel_delay; // How long to pause between travel moves
+ int explore_delay; // How long to pause between explore moves
int arena_delay;
bool arena_dump_msgs;