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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-01 03:01:23 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-01 03:01:23 +0000 |
commit | b872c3121bce1e214ee313a594cb4a1a12f334ed (patch) | |
tree | 05bb9dcc9a3096d4cb2e9bfbe3ea8a9fd826ff6d /crawl-ref/source/externs.h | |
parent | 46f119b34b1a6c5ec90e6b2d2de00eae1ef9678e (diff) | |
download | crawl-ref-b872c3121bce1e214ee313a594cb4a1a12f334ed.tar.gz crawl-ref-b872c3121bce1e214ee313a594cb4a1a12f334ed.zip |
Fix more monster placement problems: After falling down shafts, if the
monsters weren't placed near the player, they'd all be placed at the
same location, causing "floating monster" errors. Place them all *near*
that same location instead, and check for terrain the monster can
inhabit instead of just floor.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9298 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r-- | crawl-ref/source/externs.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h index 4b70506ba3..5f16a2ce79 100644 --- a/crawl-ref/source/externs.h +++ b/crawl-ref/source/externs.h @@ -1353,7 +1353,8 @@ public: bool needs_transit() const; void set_transit(const level_id &destination); bool find_place_to_live(bool near_player = false); - bool find_place_near_player(); + bool find_home_near_place(const coord_def &c); + bool find_home_near_player(); bool find_home_around(const coord_def &c, int radius); bool find_home_anywhere(); |