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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 02:31:13 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 02:31:13 +0000
commitc24cfde50a08a4ac472466508cab62ba1ace74ca (patch)
tree2a8f13a5b690ce24d8f8901ea005ae1fd60b2ab6 /crawl-ref/source/externs.h
parent3f0a535a9d963438d6a4b0bde64ac06ddc247216 (diff)
downloadcrawl-ref-c24cfde50a08a4ac472466508cab62ba1ace74ca.tar.gz
crawl-ref-c24cfde50a08a4ac472466508cab62ba1ace74ca.zip
Added arena game options:
* arena_dump_msgs, which if true will dump all mpr()'d messages into arena.result * arena_dump_msgs_all, which will cause arena_dump_msgs to dump all messages, not just ones considered "dump worthy" * arena_list_eq, which if true will cause all items the monsters came equipped with to be dumped to arena.result Also, made arena_delay option settable, so you can do "arena_delay = 0" to make the simulation zip by. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8071 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index 30d890de26..cdbfe5e9e3 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -2023,6 +2023,9 @@ public:
int travel_delay; // How long to pause between travel moves
int arena_delay;
+ bool arena_dump_msgs;
+ bool arena_dump_msgs_all;
+ bool arena_list_eq;
// Messages that stop travel
std::vector<message_filter> travel_stop_message;