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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-13 15:46:45 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-13 15:46:45 +0000
commitc32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5 (patch)
treead68b92ce822cad4a7ba541282afdeba6b7fd9c4 /crawl-ref/source/externs.h
parentd436eeaf8f01d5e9b0476254171b6a0bcc2c403d (diff)
downloadcrawl-ref-c32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5.tar.gz
crawl-ref-c32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5.zip
Remove atk and def from melee_attack.
Rewrite some code to use actor methods instead of calling things directly. In theory, attacker_as_monster() and defender_as_monster() are hacks; any calls to them that can be replaced by calls to actor methods should be. Fix some inconsistencies with monster bleeding and summoned creatures. (This should probably go into actor::can_bleed().) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8444 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index d1dfcf0b64..3ded203790 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -333,6 +333,7 @@ public:
virtual void go_berserk(bool intentional) = 0;
virtual bool can_mutate() const = 0;
virtual bool can_safely_mutate() const = 0;
+ virtual bool can_bleed() const = 0;
virtual bool mutate() = 0;
virtual void rot(actor *agent, int amount, int immediate = 0) = 0;
virtual int hurt(const actor *attacker, int amount,
@@ -1053,6 +1054,7 @@ public:
void go_berserk(bool intentional);
bool can_mutate() const;
bool can_safely_mutate() const;
+ bool can_bleed() const;
bool mutate();
void banish(const std::string &who = "");
void blink(bool allow_partial_control = true);
@@ -1447,6 +1449,7 @@ public:
void go_berserk(bool intentional);
bool can_mutate() const;
bool can_safely_mutate() const;
+ bool can_bleed() const;
bool mutate();
void banish(const std::string &who = "");
void expose_to_element(beam_type element, int strength = 0);