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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 20:59:40 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 20:59:40 +0000
commit048093d6df17f7a9d57c3de999f8d2b71289bc19 (patch)
tree9c7f7d042acd02a812d0da4e234374712d8846cb /crawl-ref/source/fight.cc
parentcc56c117f13850eb30bb09303acea9040ebfc0f9 (diff)
downloadcrawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.tar.gz
crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.zip
Add more semi-animations to the dungeon. This just means that some tiles
with 2 or more variants get a random one whenever the buffer is refilled. Right now the following tiles are variable like that: * Item: orb of Zot (should be the only animated item in the game) * Features: portal, abyssal exit, altars to Xom/Makhleb, lava I also added tiles for the crystal spear (nice) and the ratskin cloak (abysmal). I also tidied up the tiles some more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
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