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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-17 21:28:56 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-17 21:28:56 +0000
commit12de33d2d95164e30a8a2ac960ad28b2a69383e3 (patch)
tree4b238a712c0c7f329eed44cc23832f6998c7b2ca /crawl-ref/source/fight.cc
parent46c7199d6ae8c006a78799a1c59dacf4e2d77c8f (diff)
downloadcrawl-ref-12de33d2d95164e30a8a2ac960ad28b2a69383e3.tar.gz
crawl-ref-12de33d2d95164e30a8a2ac960ad28b2a69383e3.zip
Another modification of autotargetting submerged monsters, based off
BR 1935715. * Targeting a square with a known submerged monster ("strange disturbance" description) always enforces '!' rather than '.' * Submerged monsters only get targetted if there are no other more viable targets (dangerous monsters, really) in sight. The latter uses a heavily modified i_feel_safe() that now draws on get_playervisible_monsters(), which got numerous new parameters to cover all possibilities. :p git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4314 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 80e10471de..ddbaad4aa2 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -348,13 +348,13 @@ void melee_attack::init_attack()
if (defender)
defender_shield = defender->shield();
- water_attack = is_water_attack(attacker, defender);
- attacker_visible = attacker->visible();
+ water_attack = is_water_attack(attacker, defender);
+ attacker_visible = attacker->visible();
attacker_invisible = !attacker_visible && see_grid(attacker->pos());
- defender_visible = defender && defender->visible();
+ defender_visible = defender && defender->visible();
defender_invisible = !defender_visible && defender
- && see_grid(defender->pos());
- needs_message = attacker_visible || defender_visible;
+ && see_grid(defender->pos());
+ needs_message = attacker_visible || defender_visible;
if (defender && defender->submerged())
unarmed_ok = false;