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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-14 18:17:30 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-14 18:17:30 +0000
commit317b5be68b9a0bb5352a2e756fe956cf9aed986b (patch)
tree49719ef599744dd05bb6946c99676d5a811ae735 /crawl-ref/source/fight.cc
parent6b49a7c5c4056c1fc0f4518262b7fd8c024c8852 (diff)
downloadcrawl-ref-317b5be68b9a0bb5352a2e756fe956cf9aed986b.tar.gz
crawl-ref-317b5be68b9a0bb5352a2e756fe956cf9aed986b.zip
Secondary unarmed attacks should wake sleeping monsters. [2107519]
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6928 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index f9b7c40db2..83e44d4aa8 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -1161,6 +1161,9 @@ bool melee_attack::player_aux_unarmed()
if (!ely_block && (to_hit >= def->ev || one_chance_in(30)))
{
+ // Upset the monster.
+ behaviour_event(def, ME_WHACK, MHITYOU);
+
if (attack_shield_blocked(true))
continue;
if (player_apply_aux_unarmed())
@@ -1530,7 +1533,7 @@ int melee_attack::player_stab(int damage)
if (stab_bonus)
{
- // Lets make sure we have some damage to work with...
+ // Let's make sure we have some damage to work with...
damage = std::max(1, damage);
if (mons_is_sleeping(def))