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authorRobert Vollmert <rvollmert@gmx.net>2009-10-04 11:05:20 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-07 08:49:08 +0200
commit55957d0f93dfcd45cba025520c239aa4af70a6c5 (patch)
treed2891582af2fc7a82e9f3cc45a42ca3c5eea0fd4 /crawl-ref/source/fight.cc
parentdcbbee03550116ef26720ccabf543efb15b965a6 (diff)
downloadcrawl-ref-55957d0f93dfcd45cba025520c239aa4af70a6c5.tar.gz
crawl-ref-55957d0f93dfcd45cba025520c239aa4af70a6c5.zip
Merge monster berserk and might; improve ordering of timeout messages.
ENCH_BERSERK now implies ENCH_MIGHT as with ENCH_HASTE, and ENCH_MIGHT is responsible for increased damage. ENCH_HASTE gets a timeout message (monster is no longer moving quickly). This unsubmerged a lurking bug where sub-enchantments could time out before or after the master enchantment depending on the ordering of ench_type. ench_type is reordered to have the master enchantments come first and appropriate comments are added Breaks save compatibility.
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 5b6a56b6b2..6a579ff73f 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -4187,8 +4187,7 @@ int melee_attack::mons_calc_damage(const mon_attack_def &attk)
damage += 1 + random2(attk.damage);
// Berserk/mighted/frenzied monsters get bonus damage.
- if (attacker_as_monster()->has_ench(ENCH_BERSERK)
- || attacker_as_monster()->has_ench(ENCH_MIGHT))
+ if (attacker_as_monster()->has_ench(ENCH_MIGHT))
damage = damage * 3 / 2;
else if (attacker_as_monster()->has_ench(ENCH_BATTLE_FRENZY))
{