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authorMatthew Cline <zelgadis@sourceforge.net>2009-10-29 01:06:07 -0700
committerMatthew Cline <zelgadis@sourceforge.net>2009-10-29 01:06:07 -0700
commit66d9bbd8356dca3d0b07145d1eea21de2d4789cc (patch)
treedbc78a23e474a38b0927e749442698c6d4b96d55 /crawl-ref/source/fight.cc
parentaefbb02ff564f3b513476f82d144c7c92b2bbb05 (diff)
downloadcrawl-ref-66d9bbd8356dca3d0b07145d1eea21de2d4789cc.tar.gz
crawl-ref-66d9bbd8356dca3d0b07145d1eea21de2d4789cc.zip
FR 2839627: notify when player has enough gold
The basics of a wish-list/shopping-list. While in a shop the shopping-list can be modified, and the player is notified as soon as they have enough money to buy things on the shopping-list.
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 9606b308ac..fc5e45d55c 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -4688,7 +4688,8 @@ static void _steal_item_from_player(monsters *mon)
stolen_amount == you.gold ? "all" : "some of");
you.attribute[ATTR_GOLD_FOUND] -= stolen_amount;
- you.gold -= stolen_amount;
+
+ you.del_gold(stolen_amount);
return;
}