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authorAdam Borowski <kilobyte@angband.pl>2009-11-05 13:34:52 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-05 14:05:57 +0100
commit6f79556d0925802980b55bc86784bef753163c31 (patch)
treecf2adb4059eede0f09e06d391e8978587f2de272 /crawl-ref/source/fight.cc
parentd3dac1d95f5238e49e9220f51b8ee0bd272dae9c (diff)
downloadcrawl-ref-6f79556d0925802980b55bc86784bef753163c31.tar.gz
crawl-ref-6f79556d0925802980b55bc86784bef753163c31.zip
Give middling backstab bonus to ordinary clubs and spears.
Also, mention that daggers do awesome stab damage.
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index a0edf2bc37..b41ca53319 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -1586,6 +1586,12 @@ void melee_attack::player_weapon_auto_id()
int melee_attack::player_stab_weapon_bonus(int damage)
{
+ if (weapon && weapon->base_type == OBJ_WEAPONS
+ && (weapon->sub_type == WPN_CLUB || weapon->sub_type == WPN_SPEAR))
+ {
+ goto ok_weaps;
+ }
+
switch (wpn_skill)
{
case SK_SHORT_BLADES:
@@ -1599,6 +1605,7 @@ int melee_attack::player_stab_weapon_bonus(int damage)
damage += bonus;
}
// fall through
+ ok_weaps:
case SK_LONG_BLADES:
damage *= 10 + you.skills[SK_STABBING] /
(stab_bonus + (wpn_skill == SK_SHORT_BLADES ? 0 : 1));