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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 08:41:27 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 08:41:27 +0000
commit86d488e3efa0b1d8ec12223527235e3ef3a5fec2 (patch)
tree88b3d97a6f74ea6eb21405b3072e1e1a9c6830b0 /crawl-ref/source/fight.cc
parent496a1b4c58651aa28878db51bb1d5f3534d8a0a5 (diff)
downloadcrawl-ref-86d488e3efa0b1d8ec12223527235e3ef3a5fec2.tar.gz
crawl-ref-86d488e3efa0b1d8ec12223527235e3ef3a5fec2.zip
Add arena mode, activated on the command-line by 'crawl -arena "monster v monster"' (eg: crawl -arena "Sigmund v Jessica") to let monsters fight each other undisturbed by the player. Good to examine monster AI and monster behaviour when the player is AWOL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8059 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 1f9c08369e..9f8a75d8ea 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -51,6 +51,7 @@
#include "spells4.h"
#include "spl-mis.h"
#include "spl-util.h"
+#include "state.h"
#include "stuff.h"
#include "transfor.h"
#include "traps.h"
@@ -369,9 +370,10 @@ void melee_attack::init_attack()
defender_shield = defender->shield();
water_attack = is_water_attack(attacker, defender);
- attacker_visible = attacker->visible();
+ attacker_visible = attacker->visible() || crawl_state.arena;
attacker_invisible = (!attacker_visible && see_grid(attacker->pos()));
- defender_visible = (defender && defender->visible());
+ defender_visible = (defender &&
+ (defender->visible() || crawl_state.arena));
defender_invisible = (!defender_visible && defender
&& see_grid(defender->pos()));
needs_message = (attacker_visible || defender_visible);