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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-16 21:51:20 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-16 21:51:20 +0000 |
commit | 8d408bcec276c6900302ddb079f17da88456acd3 (patch) | |
tree | c8ee030ed6d180a4f197da7782ebc5b811a64b08 /crawl-ref/source/fight.cc | |
parent | 1179b3508f5782efb790562af87fde58859792ee (diff) | |
download | crawl-ref-8d408bcec276c6900302ddb079f17da88456acd3.tar.gz crawl-ref-8d408bcec276c6900302ddb079f17da88456acd3.zip |
Applying patches by dolorous:
1794789: Move "Xom is BORED" message into god channel
1795785: remove redundant check for potions of blood
1795673: claw-related clean-ups and enforcing consistency
in transformations and claws (Lich and Statue retain
claws, Ice Beast doesn't).
I also added a check for hooves and claws mutation for the
% and [ you_can_wear output.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2114 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r-- | crawl-ref/source/fight.cc | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index c9c0fb6d79..3afd4536d5 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -1299,9 +1299,20 @@ int melee_attack::player_weapon_type_modify(int damage) else attack_verb = "shred"; break; - case TRAN_ICE_BEAST: case TRAN_STATUE: case TRAN_LICH: + if (you.has_usable_claws()) + { + if (damage < HIT_MED) + attack_verb = "claw"; + else if (damage < HIT_STRONG) + attack_verb = "mangle"; + else + attack_verb = "eviscerate"; + break; + } + // or fall-through + case TRAN_ICE_BEAST: if (damage < HIT_MED) attack_verb = "punch"; else @@ -2268,7 +2279,7 @@ int melee_attack::player_to_hit(bool random_factor) your_to_hit -= 5; const bool see_invis = player_see_invis(); - // if you can't see yourself, you're a little less acurate. + // if you can't see yourself, you're a little less accurate. if (you.invisible() && !see_invis) your_to_hit -= 5; |