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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-10 21:25:11 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-10 21:25:11 +0000
commit9020068a7cd2e62822fb32a2d54b60fe3ec27b35 (patch)
treefad885868a790e4f1371f21f204b35b6d3ba6e0d /crawl-ref/source/fight.cc
parent1e79812dc4bcc00f7a00164300ff19f38abc0cc9 (diff)
downloadcrawl-ref-9020068a7cd2e62822fb32a2d54b60fe3ec27b35.tar.gz
crawl-ref-9020068a7cd2e62822fb32a2d54b60fe3ec27b35.zip
Helmets, helms, caps and wizard hats now have their own subtypes, as
opposed to the old model where they had subtype ARM_HELMET. Breaks savefiles, might be buggy. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3035 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc17
1 files changed, 9 insertions, 8 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index c678965712..77e572b386 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -770,16 +770,17 @@ bool melee_attack::player_aux_unarmed()
// minotaurs used to get +5 damage here, now they get
// +6 because of the horns.
- if (you.equip[EQ_HELMET] != -1
- && (get_helmet_type(you.inv[you.equip[EQ_HELMET]]) == THELM_HELMET
- || get_helmet_type(you.inv[you.equip[EQ_HELMET]]) == THELM_HELM))
+ if (you.equip[EQ_HELMET] != -1)
{
- aux_damage += 2;
-
- if (get_helmet_desc(you.inv[you.equip[EQ_HELMET]]) == THELM_DESC_SPIKED
- || get_helmet_desc(you.inv[you.equip[EQ_HELMET]]) == THELM_DESC_HORNED)
+ const item_def& helmet = you.inv[you.equip[EQ_HELMET]];
+ if ( is_hard_helmet(helmet) )
{
- aux_damage += 3;
+ aux_damage += 2;
+ if (get_helmet_desc(helmet) == THELM_DESC_SPIKED
+ || get_helmet_desc(helmet) == THELM_DESC_HORNED)
+ {
+ aux_damage += 3;
+ }
}
}
break;