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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-25 17:04:20 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-25 17:04:20 +0000
commitb1c2d6e096eebdbae0c2f5a8dd48a5f67a1eb678 (patch)
tree9d9ef2508041df23a59c5bc447cc4ee8633944c5 /crawl-ref/source/fight.cc
parent287e5f0820620b81b518ab1f554107afd8a62ebe (diff)
downloadcrawl-ref-b1c2d6e096eebdbae0c2f5a8dd48a5f67a1eb678.tar.gz
crawl-ref-b1c2d6e096eebdbae0c2f5a8dd48a5f67a1eb678.zip
Complete rewrite of the beam code, making it considerably saner.
However, there might be quite a few bugs lurking in this rewrite. Sorry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7975 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc13
1 files changed, 2 insertions, 11 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 3c22c76c3d..5a1b84b795 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -135,15 +135,6 @@ int effective_stat_bonus( int wepType )
#endif
}
-// Returns random2(x) if random_factor is true, otherwise the mean.
-static int maybe_random2( int x, bool random_factor )
-{
- if (random_factor)
- return random2(x);
- else
- return x / 2;
-}
-
// Returns the to-hit for your extra unarmed.attacks.
// DOES NOT do the final roll (i.e., random2(your_to_hit)).
static int calc_your_to_hit_unarmed(int uattack = UNAT_NO_ATTACK,
@@ -2408,7 +2399,7 @@ void melee_attack::chaos_affects_defender()
beam.ench_power = beam.damage.num;
- fire_beam(beam);
+ beam.fire();
if (you.can_see(defender))
obvious_effect = beam.obvious_effect;
@@ -2975,7 +2966,7 @@ bool melee_attack::apply_damage_brand()
beam_temp.beam_source =
(attacker->atype() == ACT_PLAYER) ? MHITYOU
: monster_index(atk);
- mons_ench_f2( def, beam_temp );
+ beam_temp.apply_enchantment_to_monster(def);
obvious_effect = beam_temp.obvious_effect;
}