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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-03-06 05:56:50 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-03-06 05:56:50 +0000
commitbd1d91f4b91afaf8dd80c329c78b775f43382b87 (patch)
tree38c0cfd9f7268aa1eeb200e19996f63bf24f62b9 /crawl-ref/source/fight.cc
parent7cd64c37c6b36806e99e92e59581447c9b91560a (diff)
downloadcrawl-ref-bd1d91f4b91afaf8dd80c329c78b775f43382b87.tar.gz
crawl-ref-bd1d91f4b91afaf8dd80c329c78b775f43382b87.zip
Kill hard tabs.
redraw_dexterity now implies redraw_evasion. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@987 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 54cf63e0d0..defd36c88f 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -134,9 +134,9 @@ int effective_stat_bonus( int wepType )
static int maybe_random2( int x, bool random_factor )
{
if ( random_factor )
- return random2(x);
+ return random2(x);
else
- return x / 2;
+ return x / 2;
}
// Returns the to-hit for your extra unarmed.attacks.
@@ -149,10 +149,10 @@ static int calc_your_to_hit_unarmed()
+ you.skills[SK_FIGHTING] / 5;
if (wearing_amulet(AMU_INACCURACY))
- your_to_hit -= 5;
+ your_to_hit -= 5;
if (you.hunger_state == HS_STARVING)
- your_to_hit -= 3;
+ your_to_hit -= 3;
your_to_hit += slaying_bonus(PWPN_HIT);
@@ -195,7 +195,7 @@ int calc_heavy_armour_penalty( bool random_factor )
for (int i = 0; i < 3; i++)
{
if (you.skills[SK_SHIELDS] < maybe_random2(13,
- random_factor))
+ random_factor))
heavy_armour += maybe_random2(3, random_factor);
}
}
@@ -212,7 +212,7 @@ int calc_heavy_armour_penalty( bool random_factor )
PARM_EVASION );
if (ev_pen < 0 &&
- maybe_random2(you.skills[SK_ARMOUR], random_factor) < abs(ev_pen))
+ maybe_random2(you.skills[SK_ARMOUR], random_factor) < abs(ev_pen))
heavy_armour += maybe_random2( abs(ev_pen), random_factor );
}
@@ -2198,8 +2198,8 @@ int melee_attack::player_unarmed_speed()
&& one_chance_in(heavy_armour_penalty + 1))
{
unarmed_delay = 10 - you.skills[SK_UNARMED_COMBAT] / 5;
-
- /* this shouldn't happen anyway...sanity */
+
+ /* this shouldn't happen anyway...sanity */
if (unarmed_delay < min_delay)
unarmed_delay = min_delay;
}
@@ -2962,7 +2962,7 @@ static void tutorial_weapon_check(const item_def *weapon)
(weapon->base_type != OBJ_WEAPONS
|| is_range_weapon(*weapon)))
{
- learned_something_new(TUT_WIELD_WEAPON);
+ learned_something_new(TUT_WIELD_WEAPON);
}
}