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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-25 09:17:41 -0500 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-25 09:17:41 -0500 |
commit | c592806b56f3b1a2793741f5a5a95d6317b3f089 (patch) | |
tree | a2acb594bc1353904b32949cd50aa1f7b691c252 /crawl-ref/source/fight.cc | |
parent | 4b6eba016a3f7edd8513d032b2b78fe281148c80 (diff) | |
download | crawl-ref-c592806b56f3b1a2793741f5a5a95d6317b3f089.tar.gz crawl-ref-c592806b56f3b1a2793741f5a5a95d6317b3f089.zip |
Add minor cosmetic fixes.
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r-- | crawl-ref/source/fight.cc | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 0e09506670..a50a99904a 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -368,7 +368,7 @@ void melee_attack::check_hand_half_bonus_eligible() && !can_do_unarmed && !shield && weapon - && !item_cursed( *weapon ) + && !item_cursed(*weapon) && hands == HANDS_HALF); } @@ -377,17 +377,16 @@ void melee_attack::init_attack() weapon = attacker->weapon(attack_number); damage_brand = attacker->damage_brand(attack_number); - if (weapon && weapon->base_type == OBJ_WEAPONS - && is_artefact( *weapon )) + if (weapon && weapon->base_type == OBJ_WEAPONS && is_artefact(*weapon)) { - artefact_wpn_properties( *weapon, art_props ); - if (is_unrandom_artefact( *weapon )) + artefact_wpn_properties(*weapon, art_props); + if (is_unrandom_artefact(*weapon)) unrand_entry = get_unrand_entry(weapon->special); } - wpn_skill = weapon ? weapon_skill( *weapon ) : SK_UNARMED_COMBAT; + wpn_skill = weapon ? weapon_skill(*weapon) : SK_UNARMED_COMBAT; if (weapon) - hands = hands_reqd( *weapon, attacker->body_size() ); + hands = hands_reqd(*weapon, attacker->body_size()); shield = attacker->shield(); if (defender) @@ -403,13 +402,11 @@ void melee_attack::init_attack() needs_message = (attacker_visible || defender_visible); if (defender && defender->atype() == ACT_MONSTER) - { defender_starting_attitude = defender_as_monster()->temp_attitude(); - } else { - // Not really, but this is used for god conducts, - // so hostile is fine. + // Not really, but this is used for god conducts, so hostile is + // fine. defender_starting_attitude = ATT_HOSTILE; } @@ -426,14 +423,14 @@ std::string melee_attack::actor_name(const actor *a, bool actor_visible, bool actor_invisible) { - return (actor_visible? a->name(desc) : anon_name(desc, actor_invisible)); + return (actor_visible ? a->name(desc) : anon_name(desc, actor_invisible)); } std::string melee_attack::pronoun(const actor *a, pronoun_type pron, bool actor_visible) { - return (actor_visible? a->pronoun(pron) : anon_pronoun(pron)); + return (actor_visible ? a->pronoun(pron) : anon_pronoun(pron)); } std::string melee_attack::anon_pronoun(pronoun_type pron) |