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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-24 14:09:06 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-24 14:09:06 +0000
commitc5f83d2896c317b5dc34e010f4e3fcea3dd195b5 (patch)
tree38d19ee0c953efe00e797ff88d1363cddae1450c /crawl-ref/source/fight.cc
parent8674d7ae28e958983128c045fb8504b037785da7 (diff)
downloadcrawl-ref-c5f83d2896c317b5dc34e010f4e3fcea3dd195b5.tar.gz
crawl-ref-c5f83d2896c317b5dc34e010f4e3fcea3dd195b5.zip
We're not quite ready for engulfing monsters yet, changed AT_ENGULF to AT_HIT.
Corrected command-line summary of the -macro option. Player aux unarmed was reusing the primary attack damage, fixed. Ghosts and pandemonium demons were getting 4 attacks where they should get only 1, fixed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@960 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index e455918b62..308de48246 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -757,8 +757,10 @@ bool melee_attack::player_apply_aux_unarmed()
if (aux_damage < 1)
aux_damage = 0;
else
- hurt_monster(def, damage_done);
+ hurt_monster(def, aux_damage);
+ damage_done = aux_damage;
+
if (damage_done > 0)
{
player_exercise_combat_skills();
@@ -804,12 +806,10 @@ std::string melee_attack::debug_damage_number()
std::string melee_attack::special_attack_punctuation()
{
- if (special_damage < 3)
+ if (special_damage < 6)
return ".";
- else if (special_damage < 7)
- return "!";
else
- return "!!";
+ return "!";
}
std::string melee_attack::attack_strength_punctuation()