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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-28 09:04:45 -0500 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-28 09:04:45 -0500 |
commit | f0d371b01c7bb2385faf63d97dddd5f39eb1190b (patch) | |
tree | ddeb839712b45283bdbe9757ffa2d0343dab0c92 /crawl-ref/source/fight.cc | |
parent | 32e36581cd8711538f523b698d99b770a1cc553c (diff) | |
download | crawl-ref-f0d371b01c7bb2385faf63d97dddd5f39eb1190b.tar.gz crawl-ref-f0d371b01c7bb2385faf63d97dddd5f39eb1190b.zip |
Add more minor cosmetic fixes.
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r-- | crawl-ref/source/fight.cc | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 8c650f3854..12ab335741 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -573,8 +573,6 @@ bool melee_attack::attack() identify_mimic(attacker); identify_mimic(defender); - const coord_def def_pos = defender->pos(); - if (attacker->atype() == ACT_PLAYER && defender->atype() == ACT_MONSTER) { if (stop_attack_prompt(defender_as_monster(), false, attacker->pos())) @@ -614,8 +612,8 @@ bool melee_attack::attack() return (false); } - // Non-fumbled self-attacks due to confusion are still pretty - // funny, though. + // Non-fumbled self-attacks due to confusion are still pretty funny, + // though. else if (attacker == defender && attacker->confused()) { // And is still hilarious if it's the player. @@ -625,8 +623,8 @@ bool melee_attack::attack() xom_is_stimulated(128); } - // Defending monster protects itself from attacks using the - // wall it's in. + // Defending monster protects itself from attacks using the wall + // it's in. if (defender->atype() == ACT_MONSTER && grid_is_solid(defender->pos()) && mons_wall_shielded(defender_as_monster())) { @@ -650,8 +648,8 @@ bool melee_attack::attack() } else if (you.can_see(attacker)) { - // Make sure the monster uses up some energy, even though - // it didn't actually land a blow. + // Make sure the monster uses up some energy, even though it + // didn't actually land a blow. attacker->lose_energy(EUT_ATTACK); if (!mons_near(defender_as_monster())) @@ -715,7 +713,7 @@ bool melee_attack::attack() enable_attack_conducts(conducts); - return retval; + return (retval); } static int _modify_blood_amount(const int damage, const int dam_type) |