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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-15 10:32:44 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-15 10:32:44 +0000
commitf1e3ca24060130e0c9205de20e367bcf814896d1 (patch)
tree5a900298361fcf5aa201d39d5b898ab6167072a9 /crawl-ref/source/fight.cc
parent2b0fe052f4617b1b52fd952a35bfbc4f273dac81 (diff)
downloadcrawl-ref-f1e3ca24060130e0c9205de20e367bcf814896d1.tar.gz
crawl-ref-f1e3ca24060130e0c9205de20e367bcf814896d1.zip
Fix problem of friendly monsters not using any energy when there's
nothing around to fight and they're right next to the player. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2467 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 605f06012b..55b5d5a2c2 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -3613,15 +3613,17 @@ static void mons_lose_attack_energy(monsters *attacker, int wpn_speed,
}
}
-void monster_attack(int monster_attacking)
+bool monster_attack(int monster_attacking)
{
monsters *attacker = &menv[monster_attacking];
if (mons_friendly(attacker) && !mons_is_confused(attacker))
- return;
+ return false;
melee_attack attk(attacker, &you);
attk.attack();
+
+ return true;
} // end monster_attack()
bool monsters_fight(int monster_attacking, int monster_attacked)