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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-18 21:44:51 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-18 21:44:51 +0000
commitf4435f65071c667729e13ccde226b120113a5742 (patch)
treed877a9fd3e8afe96ed0372f2c7a66b29ad327760 /crawl-ref/source/fight.cc
parent3b4bc6d2509c72358a181200606f5bb93689d9c7 (diff)
downloadcrawl-ref-f4435f65071c667729e13ccde226b120113a5742.tar.gz
crawl-ref-f4435f65071c667729e13ccde226b120113a5742.zip
Fix check for monsters' negative energy resistance with regard to
draining attacks. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8553 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc20
1 files changed, 13 insertions, 7 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 5847e8fd4e..1f52917a6f 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -2050,11 +2050,14 @@ int melee_attack::fire_res_apply_cerebov_downgrade(int res)
void melee_attack::drain_defender()
{
- if (defender->atype() == ACT_MONSTER && one_chance_in(3))
- return;
-
const int rn = defender->res_negative_energy();
+ if (defender->atype() == ACT_MONSTER
+ && (rn > 0 || one_chance_in(3)))
+ {
+ return;
+ }
+
if (defender->drain_exp(attacker))
{
if (defender->atype() == ACT_PLAYER)
@@ -2875,7 +2878,7 @@ bool melee_attack::apply_damage_brand()
}
if (defender->holiness() != MH_NATURAL || !weapon
- || defender->res_negative_energy()
+ || defender->res_negative_energy() > 0
|| damage_done < 1 || attacker->stat_hp() == attacker->stat_maxhp()
|| one_chance_in(5))
{
@@ -2924,8 +2927,10 @@ bool melee_attack::apply_damage_brand()
break;
}
case SPWPN_PAIN:
- if (!defender->res_negative_energy()
- && x_chance_in_y(attacker->skill(SK_NECROMANCY) + 1, 8))
+ if (defender->res_negative_energy() > 0)
+ break;
+
+ if (x_chance_in_y(attacker->skill(SK_NECROMANCY) + 1, 8))
{
if (defender_visible)
{
@@ -2936,6 +2941,7 @@ bool melee_attack::apply_damage_brand()
}
special_damage += random2( 1 + attacker->skill(SK_NECROMANCY) );
}
+
attacker->god_conduct(DID_NECROMANCY, 4);
break;
@@ -3229,7 +3235,7 @@ void melee_attack::player_apply_staff_damage()
}
case STAFF_DEATH:
- if (defender->res_negative_energy())
+ if (defender->res_negative_energy() > 0)
break;
if (x_chance_in_y(you.skills[SK_NECROMANCY] + 1, 8))