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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-09 10:29:26 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-09 10:29:26 +0000 |
commit | 2783491ec3f7c58c6d9872f8cafd74511091a198 (patch) | |
tree | 322a1dc0dd99bbd580106a25cb1d89e9023e6c7b /crawl-ref/source/fight.h | |
parent | 9de07a95e21246a9aa4e037b6ecbe1730e03cb26 (diff) | |
download | crawl-ref-2783491ec3f7c58c6d9872f8cafd74511091a198.tar.gz crawl-ref-2783491ec3f7c58c6d9872f8cafd74511091a198.zip |
Fixed incorrect use of It vs Something in attack messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1981 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r-- | crawl-ref/source/fight.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h index 8e5a92017c..900e90c156 100644 --- a/crawl-ref/source/fight.h +++ b/crawl-ref/source/fight.h @@ -70,6 +70,7 @@ public: // If all or part of the action is visible to the player, we need a message. bool needs_message; bool attacker_visible, defender_visible; + bool attacker_invisible, defender_invisible; bool unarmed_ok; int attack_number; @@ -124,9 +125,10 @@ public: int calc_to_hit(bool random = true); - static std::string anon_name(description_level_type desc); + static std::string anon_name(description_level_type desc, + bool actor_invisible); static std::string actor_name(const actor *a, description_level_type desc, - bool actor_visible); + bool actor_visible, bool actor_invisible); static std::string pronoun(const actor *a, pronoun_type ptyp, bool actor_visible); static std::string anon_pronoun(pronoun_type ptyp); |