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author | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-10 03:30:55 +0000 |
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committer | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-10 03:30:55 +0000 |
commit | 77b5cadac636ddee4ed39bcaf1344c270fcaa447 (patch) | |
tree | 909c1ce1e1fa67eb83548c97790da2287c4d01e1 /crawl-ref/source/fight.h | |
parent | de978e5fed84aaa1b077fed70b93eba1a3d82edc (diff) | |
download | crawl-ref-77b5cadac636ddee4ed39bcaf1344c270fcaa447.tar.gz crawl-ref-77b5cadac636ddee4ed39bcaf1344c270fcaa447.zip |
Batch of tiny changes for MSVC compiles.
Most of these fall into the category:
- don't use struct to refer to a class, and vice versa
- msvc doesn't like unistd.h or dirent.h
Doesn't fix all the struct/class problems; I think I'll silence
those for now and move on because it's not all that important.
Tested on OS X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r-- | crawl-ref/source/fight.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h index 26dcd38ed1..9717b90a15 100644 --- a/crawl-ref/source/fight.h +++ b/crawl-ref/source/fight.h @@ -70,7 +70,7 @@ int calc_your_to_hit( bool random_factor ); int calc_heavy_armour_penalty( bool random_factor ); -struct melee_attack +class melee_attack { public: // At the moment this only covers players fighting monsters |