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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 06:39:09 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 06:39:09 +0000
commit00eb4216eab04d938358d9a382c4afacc4ff5a5f (patch)
treeefad04e2ec0ac072dd4c77c6e3af9ed19febcd6b /crawl-ref/source/files.cc
parentfa6393b63b270a07e02ce4c8333b23013b5ded75 (diff)
downloadcrawl-ref-00eb4216eab04d938358d9a382c4afacc4ff5a5f.tar.gz
crawl-ref-00eb4216eab04d938358d9a382c4afacc4ff5a5f.zip
Changed interrupted butchering behaviour as per Johanna's
suggestions/observations: 1) Get rid of option swap_when_safe and its behaviour. 2) If auto-swap butchery is interrupted by teleportation or chagning levels (banishment) then auto-swap back if there's no monsters nearby. 2b) Do the same if butchery is interrupted and then later a large position change happens. 3) If auto-swap butchery is interrupted by something like poison damage, if the butchery is resumed and finished then swap back. 4) If auto-swap butchery is interrupted by a monster, then if the new option prompt_for_swap is set the game will ask if you wish to swap back from your butchering tool. 4b) Do the same if butchery is interrupted and then later a large position change lands you near some hostile monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7717 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc13
1 files changed, 13 insertions, 0 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index cb3ea53ddf..4bdf77b5f1 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -7,6 +7,7 @@
*/
#include "AppHdr.h"
+#include "delay.h"
#include "files.h"
#include "version.h"
@@ -1343,6 +1344,18 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
if (load_mode != LOAD_VISITOR)
dungeon_events.fire_event(DET_ENTERED_LEVEL);
+ if (load_mode == LOAD_ENTER_LEVEL)
+ {
+ // If butchering was interrupted by switching levels (banishment)
+ // then switch back from butchering tool if there's no hostiles
+ // nearby.
+ handle_interrupted_swap(true);
+
+ // Forget about interrupted butchering, since we probably aren't going
+ // to get back to the corpse in time to finish things.
+ you.attribute[ATTR_WEAPON_SWAP_INTERRUPTED] = 0;
+ }
+
return just_created_level;
} // end load()