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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-05 06:10:49 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-05 06:10:49 +0000 |
commit | 1db9c68406e0892e1ac7331dfd3b412b31741cb7 (patch) | |
tree | dabc507f32d87ba59c660f45fffa6b5b9042e6c5 /crawl-ref/source/files.cc | |
parent | 70d59beabaddfbb2edefee1f610e16881c8ff771 (diff) | |
download | crawl-ref-1db9c68406e0892e1ac7331dfd3b412b31741cb7.tar.gz crawl-ref-1db9c68406e0892e1ac7331dfd3b412b31741cb7.zip |
Shaft traps (trap doors) [1792195] and level annotation [1769009]
added, with the shaft traps changed as per comments on SF; shafts
aren't randomly generated yet, so this doesn't change gameplay.
Changed DNGN_TRAP_III to DNGN_TRAP_NATURAL, of which trap type the
shaft traps are the only current member.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2328 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r-- | crawl-ref/source/files.cc | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc index d3848d7c3f..1c1af9c8d0 100644 --- a/crawl-ref/source/files.cc +++ b/crawl-ref/source/files.cc @@ -78,6 +78,7 @@ #include "mtransit.h" #include "notes.h" #include "output.h" +#include "overmap.h" #include "place.h" #include "player.h" #include "randart.h" @@ -902,6 +903,7 @@ bool load( dungeon_feature_type stair_taken, int load_mode, // GENERATE new level when the file can't be opened: if (levelFile == NULL) { + env.turns_on_level = -1; builder( you.your_level, you.level_type ); just_created_level = true; @@ -1029,6 +1031,19 @@ bool load( dungeon_feature_type stair_taken, int load_mode, setup_environment_effects(); + // Inform user of level's annotation. + if (get_level_annotation().length() > 0 + && !crawl_state.level_annotation_shown) + { + char buf[200]; + + sprintf(buf, "Level annotation: %s\n", + get_level_annotation().c_str() ); + mpr(buf, MSGCH_PLAIN, YELLOW); + } + + crawl_state.level_annotation_shown = false; + if (load_mode != LOAD_RESTART_GAME) { // Update PlaceInfo entries |