summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/files.cc
diff options
context:
space:
mode:
authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-03 06:54:53 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-03 06:54:53 +0000
commit38e77f4ea4395ed90f12e880224e5bd378113602 (patch)
tree87a0ca74f0fc77d59a32fd1317f739cf9ddb1530 /crawl-ref/source/files.cc
parentcca6195c042a64fed711dba3ea0d94bc78b410df (diff)
downloadcrawl-ref-38e77f4ea4395ed90f12e880224e5bd378113602.tar.gz
crawl-ref-38e77f4ea4395ed90f12e880224e5bd378113602.zip
Items can now fall through shaft traps (trap doors). The code is rather
simplistic, and it's not currently possible to make a "baited" shaft; also, there is no threshold weight, so even a single dart will open up (and thus reveal) a shaft trap. Breaks savefile compatibility. Monsters which fall through a shaft now show up 100% of the time on the player's next visit to the shaft's destination level. Also, the monster is placed close to the spot where the player would end up if s/he went through the same shaft. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2988 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 8376ce6eae..32b75a209b 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -758,7 +758,7 @@ static void place_player_on_stair(branch_type old_branch,
const coord_def where_to_go =
dgn_find_nearby_stair(static_cast<dungeon_feature_type>(stair_taken),
- find_first);
+ you.pos(), find_first);
you.moveto(where_to_go);
}
@@ -1037,7 +1037,10 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
// Load monsters in transit.
if (load_mode == LOAD_ENTER_LEVEL)
+ {
place_transiting_monsters();
+ place_transiting_items();
+ }
redraw_all();