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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-25 18:48:06 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-25 18:48:06 +0000
commit56fb5e29c0232b3f7263f80a7e4075c286216efc (patch)
treea56d4888e9bdc97594cc91e24197155e5fc90336 /crawl-ref/source/files.cc
parent3696d41c00d66d8e1a646d164a7fd1a933cbba13 (diff)
downloadcrawl-ref-56fb5e29c0232b3f7263f80a7e4075c286216efc.tar.gz
crawl-ref-56fb5e29c0232b3f7263f80a7e4075c286216efc.zip
OOD monster generation now starts only if you stay on a level for long enough
(700 turns on D:1, declining linearly to ~0 turns on D:7). Similar rules apply for extreme OOD generation. Breaks save compatibility with earlier 0.3 saves. Needs playtesting, perhaps some relaxation of the rules for moderate OODness if the monster mix gets too bland. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1368 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 8e4a3f4d33..a778ca42fa 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -929,6 +929,7 @@ void load( int stair_taken, load_mode_type load_mode, bool was_a_labyrinth,
{
load_ghost(); // no ghosts in Labyrinth
}
+ env.turns_on_level = 0;
}
else
{