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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 00:54:15 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 00:54:15 +0000
commit86bae0c1a3a28bc81c0fb66576e63c0a965c292c (patch)
tree360f93338d3a9978c03842451c494765f221d471 /crawl-ref/source/files.cc
parent4df1ff7d51ee4c57b53af69e9f5e7db3ee72ab1a (diff)
downloadcrawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.tar.gz
crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.zip
Prevent shafts from being created in corridors, at least until
around dungeon level 7. Rename ROCK_STAIRS to ESCAPE_HATCH, as well as the corresponding function, since I think that the escape hatches are such a cool concept that we won't be going back, and the current coding name is a bit confusing. Clean up dungeon.cc. I'll probably have to add stuff into our new conventions file as I've been making up a lot of new rules in trying to make the code more readable. (Rules concerning nested brackets, and function indentation, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3927 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 6b606f8923..d6de3741da 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -741,13 +741,13 @@ static void place_player_on_stair(branch_type old_branch,
stair_taken = DNGN_STONE_STAIRS_UP_I;
}
else if (stair_taken >= DNGN_STONE_STAIRS_DOWN_I
- && stair_taken <= DNGN_ROCK_STAIRS_DOWN)
+ && stair_taken <= DNGN_ESCAPE_HATCH_DOWN)
{
// look for coresponding up stair
stair_taken += (DNGN_STONE_STAIRS_UP_I - DNGN_STONE_STAIRS_DOWN_I);
}
else if (stair_taken >= DNGN_STONE_STAIRS_UP_I
- && stair_taken <= DNGN_ROCK_STAIRS_UP)
+ && stair_taken <= DNGN_ESCAPE_HATCH_UP)
{
// look for coresponding down stair
stair_taken += (DNGN_STONE_STAIRS_DOWN_I - DNGN_STONE_STAIRS_UP_I);
@@ -778,7 +778,7 @@ static void place_player_on_stair(branch_type old_branch,
}
else if (stair_taken == DNGN_EXIT_PORTAL_VAULT)
{
- stair_taken = DNGN_ROCK_STAIRS_DOWN;
+ stair_taken = DNGN_ESCAPE_HATCH_DOWN;
}
else if (stair_taken == DNGN_ENTER_LABYRINTH)
{