summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/files.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-07 23:25:16 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-07 23:25:16 +0000
commit99578a522dbdc7ae3b19a6ec06c61193bcd08e65 (patch)
tree5fe01979ad2537458dd1ce059275747be311ee60 /crawl-ref/source/files.cc
parente8a014fe9b602a577e9497ab1b3ef1dd4f50a600 (diff)
downloadcrawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.tar.gz
crawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.zip
Change floor_property (blood, sanctuary) to flags, and add two new
settings: vault and highlight. Vault means a grid is part of a vault (set in dungeon.cc), and currently used to exempt vault grids when shifting labyrinths. Highlight is a meta flag currently only used to highlight labyrinth changes on the 'X' map in wizard mode, but I can think of a couple of other uses, mostly for debugging purposes. Also replace a few for loops in the lab shift function with rectangle_iterators. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7414 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index e7285e8178..792f541063 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -1133,6 +1133,7 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
tmp_file_pairs[you.your_level][you.where_are_you] = true;
}
+ _clear_env_map();
builder(you.your_level, you.level_type);
just_created_level = true;
@@ -1191,9 +1192,6 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
_close_level_gates();
}
- if (just_created_level)
- _clear_env_map();
-
// Here's the second cloud clearing, on load (see above).
if (make_changes)
{