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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-01 22:49:33 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-01 22:49:33 +0000
commit9d50c76de535f99c039fbd1250eadb8554cedcbb (patch)
tree587642b0ffc9642cd1198adc292699062b3b311b /crawl-ref/source/files.cc
parent633a81c7f6b92c1e85f9efde063a01bf3ac34f27 (diff)
downloadcrawl-ref-9d50c76de535f99c039fbd1250eadb8554cedcbb.tar.gz
crawl-ref-9d50c76de535f99c039fbd1250eadb8554cedcbb.zip
For Tiles, use some of the other wall types in the Abyss as well to make
it more interesting. The rest is mostly clean-up. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6307 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 7ca2bb266e..96787e87e9 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -1198,7 +1198,7 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
&& load_mode == LOAD_ENTER_LEVEL)
{
place_followers();
- } // end of moving followers
+ }
// Load monsters in transit.
if (load_mode == LOAD_ENTER_LEVEL)
@@ -1697,7 +1697,7 @@ bool apply_to_all_dungeons(bool (*applicator)())
_restore_level(original);
- return success;
+ return (success);
}
static bool _get_and_validate_version(FILE *restoreFile, char &major, char &minor,